0.1.0


After a couple of days, we finally got a new update, and it's the end of our first major update to caves! (We have a lot more things planned for caves in the future, but we wanna add other things before then) Here's the stuff!

Additions

- SNAPPER PLANTS HAVE AI! Snapper plants will now fire small spitballs that inflict a status effect. The effect is different depending on the plant, and they can either inflict poison, bleeding, burning, or dizziness!

- ROPES! This block is a lifesaver. Only requiring the leaves you get from vines, ropes act as a way to move vertically with ease. Going near the rope and pressing W will make you climb it, and while in that climbing state, pressing W will bring you up, and S will bring you down. Pressing A or D will make you stop climbing. Though there aren't any climbing animations yet, you are still able to use items and place blocks while climbing.

- BASALT AND OTHER BASALT-Y THINGS! Near the bottom of the world, there is a new type of stone that is twice as hard as regular stone. As well as basalt generating, there are now basalt variants of overgrown stone and ores, all of which have twice the hardness of their stone counterparts. Basalt also drops pebbles, though they have a different texture when dropped from basalt. 

- BASALT BRICKS! When researching stone bricks with a basalt pebble, they'll have a new look, reflecting the look of basalt!

Fixes and Adjustments:

- New tag for pebbles to indicate which stone type it was dropped from

- Fixed bug where replacing illuminant grass with another block wouldn't get rid of the light source

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