0.1.4!!



New update day! We got some new item revamps in this update and we plan on doing more on the way, so stay tuned!

0.1.4!

Additions:

- Renaming sectors

- NEW ITEMS AND BLOCKS!

- Metal block

- Circuit boards (a material currently used in armor, though it’ll be used in more recipes)

- ARMOR! (The plan is to add more types than just metal, so this is a start)

- TRAPDOORS!

- Added slime traps! (Will infect effect on whoever steps on it depending on the slime’s attribute tag)

- Added a new status effect: Paralysis!

Changes and Fixes:

- Retextures for ores

- Retextures for ingots

- Retexture for flag + flag animation

- Retexture for sand block and item

- Retexture for scale arrows!

- NEW STUFF ADDED FOR 3 ITEMS!

- Scales now have new textures depending on their attribute and thorniness

- Arrows made with thorny scales inflict bleeding

- Scales now have a 25% chance of being thorny

- Scales are planned to be used in armor and the armor’s effect will change depending on the scale’s attribute (reptilian, aquatic, or camouflage)

- Bones use textures based on body parts of the mob!

- Will be used in armor and several more things depending on the part used

- Has currently unused states for reinforced and fossilized bones (reinforced will be used with ingots and will buff certain items, and fossilized will be found in the )

- Slime blocks’ stickiness/bounciness is now based on the adhesiveness tag of slime

- Low viscosity slime can be used as weapons and will inflict status effects on mobs when punching them with it

- High viscosity slime can be placed on the ground, inflicting status effects when a mob walks on it

- Regenerative slime can now be used as fertilizer for crops

- Static slime can now be used as an ingredient for circuits

- Added new armor bar in the HUD

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